Page 2 of 2

Re: The Map Room 14 Richard

Posted: Fri Oct 17, 2014 9:18 am
by Count
earlgreytoast wrote:Got mine. Underwhelmed.
Why? Too grainy?

Re: The Map Room 14 Richard

Posted: Fri Oct 17, 2014 9:34 am
by earlgreytoast
Count wrote:
earlgreytoast wrote:Got mine. Underwhelmed.
Why? Too grainy?
I guess that's one way to describe it. It just lacks detail, especially the background wall. And in person, the composition doesn't work for me; almost the entire left side of the print has nothing going on. You could chop off 10" on the left and lose nothing. Also, there is no "pop" from the streak of light and where it hits the city. Those spots should be BRIGHT and it's just...meh. :(

Re: The Map Room 14 Richard

Posted: Fri Oct 17, 2014 12:03 pm
by wonkabars7
earlgreytoast wrote:
Count wrote:
earlgreytoast wrote:Got mine. Underwhelmed.
Why? Too grainy?
I guess that's one way to describe it. It just lacks detail, especially the background wall. And in person, the composition doesn't work for me; almost the entire left side of the print has nothing going on. You could chop off 10" on the left and lose nothing. Also, there is no "pop" from the streak of light and where it hits the city. Those spots should be BRIGHT and it's just...meh. :(
Fair assessment to be sure.

It works for me personally. The empty space on the left seems fitting, as it shows the void/space/mystery of the map room...I like how isolated Indy appears because of this. High stakes.
Agree with the light.

I had thoughts of having this, Fortress of Solitude, and Englert's Tatooine print all framed together, vertically...these three basically sum up my childhood. I think together, and from a distance, it would work better than on its own and up close.

Re: The Map Room 14 Richard

Posted: Mon Dec 22, 2014 9:02 pm
by AK57BS
earlgreytoast wrote:
Count wrote:
earlgreytoast wrote:Got mine. Underwhelmed.
Why? Too grainy?
I guess that's one way to describe it. It just lacks detail, especially the background wall. And in person, the composition doesn't work for me; almost the entire left side of the print has nothing going on. You could chop off 10" on the left and lose nothing. Also, there is no "pop" from the streak of light and where it hits the city. Those spots should be BRIGHT and it's just...meh. :(
You mean like this

Image
Image

Re: The Map Room 14 Richard

Posted: Tue Dec 23, 2014 1:55 pm
by wonkabars7
want.

Re: The Map Room 14 Richard

Posted: Fri Dec 26, 2014 2:30 pm
by AK57BS
It's not numbered so I'm unsure if there are any others. Came as part of a sub tube.

Re: The Map Room 14 Richard

Posted: Fri Feb 27, 2015 1:33 pm
by cgauert
Can the AP version be added?

Re: The Map Room 14 Richard

Posted: Fri Feb 27, 2015 4:08 pm
by Mapman
Ask about getting the AP version added here:
http://forum.expressobeans.com/viewtopi ... start=5745

Anyone know what the run on the AP version is?


So I'm curious if he slipped R2/3PO onto the wall somewhere? Also I really like that Tanis/Gold version... :drool:

The Map Room 14 Richard - Gold Variant

Posted: Sat Nov 07, 2015 8:37 pm
by automator
New image The Map Room 14 Richard - Gold Variant


Image